Friday, April 27, 2012

Managing Data and Media in Silverlight

As a Silverlight MVP (Microsoft Most Valuable Professional) and book lover I tend to have a lot of Silverlight books if not all of them that were ever published. that being said I'd say that this is one that will last a while on my self before it gets archived to the main library. I think the main reason is that it pulls good material from some of the other titles and puts it all into a more relevant reference material. Where before I would have used only parts of any one of those books virtually the entire book as good material in it that is good to have as a reference. No matter if you are doing Silverlight or Windows Phone or even WPF this book is a great reference and is good to have on the shelf. I know a couple of the PACKT books I've been less pleased about due to editing issues more then anything else but this really is probably the best one yet. or on amazon

Wednesday, April 11, 2012

Windows Phone Unleashed

All Day of Hands on Programming, B.Y.O. Laptop!

Windows Phone 7 is HOT! Come check out Windows Phone 7 Unleashed for everything you need to know to develop for WP7. Whether you're a seasoned veteran or you're just starting with .NET development, there's something in it for you. The first half of this deep dive event is lecture and hands on lab. At the half point mark of the day, you'll have a solid foundation for building WP7 applications. The second half of the day is going straight to code. (there maybe some phones given away too)

Build an app and win from $800 in prizes

  • 1st Place: $500 Gift Card
  • 2nd Place: $200 Gift Card
  • 3rd Place: $100 Gift Card

Free Marketplace Tokens

A limited amount of complimentary tokens are available for those submitting their application to the Windows Phone Marketplace. Organizers of each event will collect names of those interested.

Limited Seating

In order to deliver the best possible experience for attendees, seating at these events is VERY limited. Register NOW!

Seattle, WA - April 20th - Apps at Microsoft Westlake/Terry offices
Portland, OR - April 27th - Games at Microsoft Portland Office
Boise, ID - May 18th - Games - Microsoft Boise Office
Bellevue, WA - June 1st - Games - Bellevue Civica Office

LINE OF BUSINESS APPS (Just April 20th Session)

Introduction to Windows Phone 7 Programming

In this session, we start with a discussion of windows phone, the architecture changes made from 6.5 to 7.0, the hardware specifications and then move into the beginnings of building a WP7 application including...

  • 1.Application life cycle
  • 2.Hardware Foundation
  • 3.Files associated with project template
  • 4.Splash screen and the importance of 1 second / 19 second loading
  • 5.Application Bar
  • 6.Panorama and Pivot controls
  • 7.MVVM
  • 8.Marketplace

Connecting to Services

In this session, we will discuss how Cloud Services help to bring power to the phone. We will be binding to a rest based services and show how to search and display the information received. In this session we will also talk about Navigation, passing information between screens, while working with List and detail information.

  • 1.Navigation
  • 2.Location
  • 3.JSON Deserialization
  • 4.Bing Maps
  • 5.Isolated Storage
  • 6.Binding Sample Data
  • 7.Navigation

Recording Data

In this session we will be adding to our knowledge and learn the importance of live tiles. We will show you how to set up a periodic agent and how to set up and read and write to a SQL Database on Windows Phone.

  • 1. Live Tiles
  • 2. SQL CE
  • 3. Background Processes and Periodic Agents
  • 4. Launchers and Choosers


Introduction to XNA

XNA Game Basics

  • 1. What is XNA
  • 2. Game Development Tools
  • 3. XNA Game Projects
  • 4. XNA Game Loop
  • 5. Debugging

Games Working with Images, Sounds and Text

  • 1. Working with Textures
  • 2. Playing Songs and Sound Effects
  • 3. Drawing text with SpriteFonts

Getting User Input

  • 1. Getting input on the phone
  • 2. Using the Accelerometer
  • 3. Using Touch Game State Management

Managing Game Play

  • 1. Keeping Score
  • 2. Tracking Health and Lives
  • 3. Adding Levels

Managing Screens

  • 1. Creating Multi-Screen games
  • 2. Loading content in the background
  • 3. How to pause the game

Managing State

  • 1. Phone Application Lifecycle
  • 2. Supporting Fast Application Switching
  • 3. Persisting and Restoring State

Silverlight and XNA Integration

  • 1. Introduction to Silverlight
  • 2. Silverlight and XNA Integration
  • 3. Creating a Silverlignt and XNA Game

Advanced XNA Games

Marketplace and Advertisements

  • 1. Understanding the Windows Phone Marketplace
  • 2. Submitting your Game to the Marketplace
  • 3. Adding Advertisements to your game

3D Games

  • 1. 3D Support in XNA
  • 2. Creating a simple 3D Game

Multi-Platform Games

  • 1. Building Games for Phone, PC and XBOX
  • 2. Other Multi-Platform options

Cloud Integration

  • 1. Using Windows Azure
  • 2. Social Gaming Toolkit

for more information